It should have been delayed – I’d argue its last-gen releases probably should have been canceled, to be honest – but it wasn’t, and the results were loud and clear. We all saw what happened with Cyberpunk 2077. Starfield cannot release as anything less than its best. Basically, I wonder if Starfield, whatever it ends up being since we still really have no clue save for some odd behind-the-scenes looks, will offer anything unique or especially great that I’m not already getting elsewhere in a genre that's exploded over the last decade.Īll of this brings me to today’s delay and why I think it’s a critical step to BGS’s new-gen success. I’m not here to argue if any of these are better than Skyrim, but the open-world RPG space looks much more varied and different today than it did when Skyrim hit consoles and PC back in 2011. There’s Guerilla Games’ Horizon series, Ubisoft’s Assassin’s Creed series, Rockstar Game’s Red Dead Redemption II, and most recently, From Software’s Elden Ring. ![]() But since its release, dozens of studios have launched their own open-world RPGs that give BGS a run for its money. Sure, Skyrim was exemplary in the open-world space, and to an extent, it still is today. It’s not a make-or-break moment for the studio’s livelihood – Xbox’s acquisition of Bethesda secured that future – but it is a make-or-break moment for me in my excitement for this studio’s output. I don’t think I’m alone in my thoughts, either, and that’s why Starfield has always seemed like a bit of a proving point for the studio. In my opinion, none of those stack up to Skryim, with some I view as steps backward for the studio or at least sidesteps BGS should not have taken (looking at you, Fallout 76).
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